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  • Andy -

    Posted the thread Raycasts in 3D Scenes.

    Thread
    In our previous tutorial, we explored 2D raycasting. In this tutorial, we'll dive into 3D raycasting, a powerful tool commonly used in game development. Raycasting is essential in 3D games, but it becomes more complex due to the additional axis (the…
  • Andy -

    Posted the thread Efficient Use of Raycasts in 2D Games with GFX.

    Thread
    Raycasts are essential in game development, allowing developers to simulate a beam projected from a specific point in a particular direction. Commonly used for actions like shooting, raycasts help detect interactions, such as whether an opponent has been…
  • Andy -

    Posted the thread How to controll an rigidbody.

    Thread
    In this tutorial, I’ll explain how to control a Rigidbody to move an entity around—this is especially useful for character controllers or other physics-based moving entities. First, it’s important to understand that as soon as you attach a…